DCT

1:18-cv-01353

Virtual Immersion Tech LLC v. Linden Research Inc

Key Events
Complaint
complaint

I. Executive Summary and Procedural Information

  • Parties & Counsel:
  • Case Identification: 1:18-cv-01353, D. Del., 08/30/2018
  • Venue Allegations: Venue is alleged to be proper in the District of Delaware because the Defendant is a Delaware corporation.
  • Core Dispute: Plaintiff alleges that Defendant’s "Second Life" and "Sansar" virtual reality platforms infringe a patent related to interactive, multi-user virtual reality systems that incorporate live performers.
  • Technical Context: The technology concerns virtual reality systems that facilitate three-way, real-time interaction between participants, live performers, and a shared graphical environment.
  • Key Procedural History: The complaint does not allege any prior litigation, inter partes review proceedings, or licensing history concerning the patent-in-suit.

Case Timeline

Date Event
1999-07-19 Priority Date, U.S. Patent No. 6,409,599
2002-06-25 Issue Date, U.S. Patent No. 6,409,599
2018-08-30 Complaint Filing Date

II. Technology and Patent(s)-in-Suit Analysis

U.S. Patent No. 6,409,599 - Interactive Virtual Reality Performance Theater Entertainment System

The patent-in-suit is U.S. Patent No. 6,409,599, issued June 25, 2002 (the "’599 Patent").

The Invention Explained

  • Problem Addressed: The patent asserts that prior art virtual reality systems were limited. They either focused on a participant's interaction with computer-generated objects rather than live performers, or they lacked the capability for multi-way, immersive communication (particularly voice) between and among participants and live performers ('599 Patent, col. 2:1-5, 15-28). Existing systems also failed to place a live performer within the virtual environment itself, limiting the sense of shared experience ('599 Patent, col. 2:40-47).
  • The Patented Solution: The invention claims to solve these problems by creating a system for "three-way immersive interactive communication" between participants, performers, and the virtual environment ('599 Patent, col. 2:55-57). The system mixes or superimposes a video image of a live performer into the graphical VR environment that participants are viewing, for example via a head-mounted display ('599 Patent, col. 4:5-9, 18-21). This allows participants to use input devices to interact with the performer and the environment, with their actions partially controlling the outcome of the experience ('599 Patent, col. 4:22-35).
  • Technical Importance: The claimed technology sought to merge live performance with interactive virtual reality, creating a new entertainment medium where the audience could directly interact with performers inside a shared digital space ('599 Patent, col. 3:11-17).

Key Claims at a Glance

  • The complaint asserts independent claims 1, 8, and 9 (Compl. ¶48).
  • Independent Claim 1 (System):
    • An immersive virtual reality environment
    • At least one performer input device and one performer output device in electronic communication with the environment
    • At least one participant input device and one participant output device in electronic communication with the environment
    • The environment includes a live or prerecorded video image of the performer and audio communication between the performer and participant
    • The participant interacts with the performer and environment, resulting in an experience that is "in part controlled by" the participant's input device
  • Independent Claim 8 (System):
    • Builds on the system of Claim 1, further comprising a processing device, system data, output data, and a network.
    • Adds the limitation that the network connects the participant input/output devices to the immersive virtual reality environment "across the Internet."
  • Independent Claim 9 (Method):
    • Providing an immersive virtual reality environment
    • Providing performer and participant input/output devices
    • Having a live performer interact with a participant and the environment by including an image and audio communication
    • Having the participant interact with the live performer to produce an experience "controlled by the participant and participant input device"
  • The complaint reserves the right to assert other claims, including dependent claims 2-7 (Compl. ¶48).

III. The Accused Instrumentality

Product Identification

The "Accused Instrumentalities" are identified as Defendant's "Second Life" and "Sansar" virtual reality platforms, including their websites (e.g., secondlife.com), related mobile applications, and associated systems and software (Compl. ¶¶ 7-9, 48).

Functionality and Market Context

The complaint alleges that the Accused Instrumentalities provide an "immersive virtual reality environment" where participants and performers can interact with each other and the environment (Compl. ¶¶ 7, 9). This allegedly includes providing a "graphical image" of live performers, audio communication between performers and participants, and an experience that is partially controlled by the participant's input device (Compl. ¶¶ 52-53). No probative visual evidence provided in complaint.

IV. Analysis of Infringement Allegations

The complaint references a claim chart exhibit that was not provided; the following analysis is based on the narrative allegations.

’599 Patent Infringement Allegations

Claim Element (from Independent Claim 1) Alleged Infringing Functionality Complaint Citation Patent Citation
an immersive virtual reality environment Linden provides a virtual reality system via secondlife.com for participants and performers, which includes an immersive reality environment. ¶50 col. 16:7-8
at least one performer input device [and] output device...at least one participant input device [and] output device in electronic communication with the virtual environment The Linden system includes performer and participant input and output devices in electronic communication with the virtual environment. ¶51 col. 16:9-20
wherein said immersive virtual reality environment includes a live or prerecorded video image of said at least one live performer and audio communication between said at least one live performer and said at least one participant... The Linden system provides a virtual environment which includes a graphical image of one or more live performers with audio communication between them and participants. ¶52 col. 16:25-33
wherein said at least one participant interacts with said at least one live performer and said immersive virtual reality environment, thereby resulting in an experience which is in part controlled by said at least one participant and said at least one participant input device In the Linden system, participants interact with live performers and the virtual environment, resulting in an experience partially controlled by the participants using an input device. ¶53 col. 16:34-39

Identified Points of Contention

  • Scope Question: A central issue may be whether the "graphical image of one or more live performers" alleged in the complaint (Compl. ¶52) satisfies the "live or prerecorded video image" limitation of the claims. The patent specification frequently describes using chromakey technology to superimpose "live video" of a performer into the environment ('599 Patent, col. 4:8-9, 13-15), which may suggest a narrower scope than a computer-generated avatar, a common feature in the accused platforms. However, the specification also mentions performers can be represented as "avatars" ('599 Patent, col. 14:15-17), potentially supporting the Plaintiff's position.
  • Technical Question: The patent provides a specific technical definition for an "immersive environment" as one providing "a greater than 25 degree diagonal field of view...no more than 10 feet from the viewer" ('599 Patent, col. 4:60-63). The complaint alleges the accused systems provide an "immersive reality environment" (Compl. ¶50) but does not offer technical facts to show this specific requirement is met. The court will need to determine whether the accused products, as used by customers on standard computer monitors or in VR headsets, meet this claimed definition.

V. Key Claim Terms for Construction

Term: "live performer"

  • Context and Importance: This term's construction is critical to determining infringement. The dispute may focus on whether a user-controlled graphical "avatar" in a virtual world qualifies as a "live performer" whose "video image" is included in the environment, or if the claim requires an actual video feed of a human being.
  • Intrinsic Evidence for Interpretation:
    • Evidence for a Broader Interpretation: The specification states that "Live and/or pre-recorded performers and/or participants can by the system be represented inside the virtual reality environment as avatars, i.e., animated characters" ('599 Patent, col. 14:15-17). This language could support construing "live performer" to include avatar representations.
    • Evidence for a Narrower Interpretation: The detailed description repeatedly explains the invention in terms of capturing "live video of the performers" and using "chromakey" to superimpose it within the graphical environment ('599 Patent, col. 4:5-9, 13-21). This repeated emphasis on video capture technology could support a narrower construction limited to actual video images, not just controlled graphics.

Term: "immersive virtual reality environment"

  • Context and Importance: This limitation appears in all asserted independent claims and acts as a gateway to infringement. Whether the accused Second Life and Sansar platforms meet this definition will be a key factual and legal question.
  • Intrinsic Evidence for Interpretation:
    • Evidence for a Broader Interpretation: The term itself, viewed in isolation, could be argued to have a plain and ordinary meaning related to the user's subjective "sensation of being physically located within the graphical environment" ('599 Patent, col. 1:35-38).
    • Evidence for a Narrower Interpretation: The patentee acts as its own lexicographer by providing an explicit definition: "An immersive environment, as more fully described herein below, is defined as one in which a greater than 25 degree diagonal field of view is provided no more than 10 feet from the viewer" ('599 Patent, col. 4:60-63). This specific, metric-based definition is strong evidence for a narrow construction.

VI. Other Allegations

Indirect Infringement

The complaint alleges both induced infringement (§ 271(b)) and contributory infringement (§ 271(c)). For inducement, it alleges Linden encourages infringement by providing instruction materials and services for the accused platforms (Compl. ¶63). For contributory infringement, it alleges the software is a material component "especially made or adapted for use" in an infringing manner and is not a staple article of commerce (Compl. ¶68). Knowledge for both is alleged to exist "since at least the date Linden received notice by this Complaint" (Compl. ¶¶ 63, 67).

Willful Infringement

The complaint alleges that Defendant's infringement has been and continues to be willful "since at least the time it received notice by this Complaint" (Compl. ¶70). This frames the willfulness claim as being based on post-suit conduct.

VII. Analyst’s Conclusion: Key Questions for the Case

  • A core issue will be one of definitional scope: can the claim term "live or prerecorded video image" of a "live performer", which the patent specification frequently describes in the context of chromakeyed video feeds, be construed broadly enough to cover the user-controlled graphical avatars that populate the accused Second Life and Sansar platforms?
  • Another central issue will be one of technical proof: can the Plaintiff provide evidence that the accused platforms, as typically used, meet the patent’s explicit and narrow definition of an "immersive virtual reality environment" (i.e., a field of view greater than 25 degrees at a distance of 10 feet or less)? The resolution of this question could be dispositive for all asserted claims.