2:25-cv-00645
Gametronics LLC v. Hori Co Ltd
I. Executive Summary and Procedural Information
- Parties & Counsel:
- Plaintiff: Gametronics LLC (Delaware)
- Defendant: Hori Co. Ltd (Japan)
- Plaintiff’s Counsel: Rabicoff Law LLC
- Case Identification: Gametronics LLC v. Hori Co. Ltd, 2:25-cv-00645, E.D. Tex., 06/19/2025
- Venue Allegations: Plaintiff alleges venue is proper because Defendant has an established place of business in the Eastern District of Texas.
- Core Dispute: Plaintiff alleges that Defendant infringes three U.S. patents related to ergonomic, motion-based data input devices, such as specialized keyboards and handheld controllers.
- Technical Context: The technology concerns alternatives to conventional keyboards and controllers, designed to reduce physical strain by replacing fine finger movements with slight hand and arm motions.
- Key Procedural History: The complaint does not reference any prior litigation, inter partes review proceedings, or licensing history related to the patents-in-suit.
Case Timeline
| Date | Event |
|---|---|
| 2000-11-14 | Earliest Priority Date for ’762, ’872, and ’667 Patents |
| 2007-08-28 | U.S. Patent No. 7,262,762 Issues |
| 2013-07-16 | U.S. Patent No. 8,487,872 Issues |
| 2013-12-24 | U.S. Patent No. 8,614,667 Issues |
| 2025-06-19 | Complaint Filed |
II. Technology and Patent(s)-in-Suit Analysis
U.S. Patent No. 7,262,762 - Apparatus and Method for Generating Data Signals
The Invention Explained
- Problem Addressed: The patent’s background section describes physical problems associated with conventional keyboards, such as repetitive strain and carpal tunnel syndrome, which it attributes to the fatiguing finger, hand, and wrist motions required for typing (’762 Patent, col. 1:37-51). It further notes that prior art ergonomic keyboards still require appreciable finger and hand motion to actuate keys (’762 Patent, col. 2:20-65).
- The Patented Solution: The invention is an ergonomic input device featuring one or two domes shaped to conform to a user's hands in a relaxed state (’762 Patent, Abstract). Instead of pressing individual keys, the user generates data signals by sliding or tilting the entire dome in various radial directions from a central "home" position (’762 Patent, col. 4:45-56). This design aims to replace finger-tip actuation with slight arm and hand movements, thereby obviating overuse injuries (’762 Patent, col. 3:15-20). In a two-dome embodiment, signals from both domes can be combined, or "chorded," to produce a full set of alphanumeric characters (’762 Patent, col. 4:18-26).
- Technical Importance: The claimed solution seeks to eliminate finger movement as an input method, a significant departure from traditional keyboard design aimed at reducing the root cause of certain keyboard-related injuries (’762 Patent, col. 5:8-14).
Key Claims at a Glance
- The complaint does not identify specific asserted claims, instead referring to "one or more claims" (Compl. ¶13). Independent claim 1 is representative of the handheld embodiment of the invention.
- Essential Elements of Claim 1:
- A handheld device comprising:
- a main body;
- a pair of thumb controllers integral with the main body for engagement by a user's thumbs;
- a pair of sensing means operatively connected to the thumb controllers;
- wherein the sensing means generate electrical signals indicative of the direction of force applied to each thumb controller;
- a processing module programmed to resolve the signals from both sensing means to determine an alphanumeric character; and
- means for generating and transmitting data signals for that character.
- The complaint does not explicitly reserve the right to assert dependent claims.
U.S. Patent No. 8,487,872 - Apparatus and Method for Generating Data Signals
The Invention Explained
- Problem Addressed: The patent addresses the difficulty of data entry on portable and handheld devices, where conventional keyboards are impractical due to size constraints (’872 Patent, col. 1:30-41).
- The Patented Solution: The patent describes a handheld device with two thumb controllers that a user manipulates to generate data signals, similar to the ’762 Patent (’872 Patent, Abstract). This patent further claims the use of at least one separate button which, when activated, generates a signal that can be resolved along with the thumb controller signals to "determine a state change to be generated in a video game" (’872 Patent, Abstract; col. 37:20-23). This allows the device to serve as both a text-entry tool and a game controller.
- Technical Importance: The invention adapts the ergonomic, motion-based input method for the growing market of multi-function handheld devices like smartphones and portable gaming consoles, which require versatile input schemes for both text and interactive entertainment (’872 Patent, col. 1:30-36).
Key Claims at a Glance
- The complaint does not identify specific asserted claims (Compl. ¶22). Independent claim 1 is representative.
- Essential Elements of Claim 1:
- A handheld device comprising:
- a main body;
- at least one button with a state (binary, discrete, or continuous);
- a pair of thumb controllers for tactile engagement;
- a pair of position sensing means connected to the controllers that generate electrical signals based on user engagement;
- a processing module that resolves signals from the thumb controllers and the button to determine a "state change to be generated in a video game"; and
- means for generating and transmitting an electrical signal indicative of the video game state change.
- The complaint does not explicitly reserve the right to assert dependent claims.
U.S. Patent No. 8,614,667 - Apparatus and Method for Generating Data Signals
- Technology Synopsis: This patent, from the same family as the ’762 and ’872 patents, further details the mechanical and ergonomic aspects of a data input apparatus using movable domes. It describes the problem of physical strain from conventional keyboards and proposes a solution where slight hand or arm movements, rather than finger actuations, generate input signals (’667 Patent, col. 1:20-51; col. 3:11-20). The specification discloses specific mechanical structures, such as flower-pedal shaped impressions and spring-loaded plungers, to guide the domes and provide tactile feedback (’667 Patent, col. 12:4-12; col. 21:10-25).
- Asserted Claims: The complaint asserts infringement of "one or more claims" of the ’667 Patent (Compl. ¶28).
- Accused Features: The complaint alleges infringement by "Exemplary Defendant Products" identified in an external claim chart exhibit (Compl. ¶28, ¶33).
III. The Accused Instrumentality
Product Identification
The complaint does not identify any accused products by name within its main body (Compl. ¶¶1-36).
Functionality and Market Context
The complaint alleges infringement by "Exemplary Defendant Products" that are identified and analyzed in external exhibits (Exhibits 4, 5, and 6) which were referenced but not filed with the complaint document (Compl. ¶18, ¶24, ¶33). The complaint does not provide sufficient detail for analysis of the accused instrumentality's functionality or market context.
No probative visual evidence provided in complaint.
IV. Analysis of Infringement Allegations
The complaint incorporates by reference claim charts from Exhibit 4 and Exhibit 5, which were not provided with the filed document. The complaint does not contain a narrative description of the alleged infringement beyond boilerplate statements that the accused products "practice the technology claimed" by the patents-in-suit and "satisfy all elements" of the asserted claims (Compl. ¶18, ¶24).
Identified Points of Contention
- For the ’762 Patent, a central infringement question may concern the scope of the claimed "sensing means" that "generate electrical signals indicative of the direction of force." Analysis may focus on whether the accused products use sensors that measure applied force, as opposed to sensors that measure position or displacement (e.g., conventional analog joysticks).
- For the ’872 Patent, a key question may be whether the functionality of the accused products maps onto the claim requirement of resolving signals from both thumb controllers and a button to "determine a state change to be generated in a video game." The dispute could turn on whether this language covers any generic button input during a game or requires a more specific mode-switching function as described in the patent's specification.
V. Key Claim Terms for Construction
For the ’762 Patent (from claim 1)
- The Term: "sensing means... generate electrical signals indicative of the direction of force"
- Context and Importance: This term defines the core technical mechanism of the invention. Its construction will be critical for determining whether an accused device that senses controller position or displacement, rather than direct force, falls within the scope of the claim.
- Intrinsic Evidence for Interpretation:
- Evidence for a Broader Interpretation: The specification discloses embodiments that use joysticks, which are often position-based sensors, suggesting the term may not be strictly limited to force-transducers (’762 Patent, col. 25:44-48). The term "joystick" itself is used throughout.
- Evidence for a Narrower Interpretation: The specification also explicitly describes using a "strain gauge pressure switch," which directly measures force (’762 Patent, col. 17:1-9). The plain language of the claim recites "direction of force," which could be argued to exclude devices that only measure displacement.
For the ’872 Patent (from claim 1)
- The Term: "determine a state change to be generated in a video game"
- Context and Importance: This phrase links the function of the claimed button to the specific context of video gaming. The outcome of the infringement analysis may depend on whether this is interpreted broadly to cover any standard game input or narrowly to mean a change in the controller's operational mode.
- Evidence for Interpretation:
- Evidence for a Broader Interpretation: A party could argue that any player action in a video game—jumping, shooting, opening a menu—changes the "state" of the game, thus bringing standard controller functions within the claim's scope.
- Evidence for a Narrower Interpretation: The specification describes using switches to change the device's operational mode between, for example, a "keyboard mode" and a "mouse mode" or to activate "shift" or "num lock" functions (’872 Patent, col. 12:53-60). This context suggests "state change" may refer to a change in the device's own state or mode, rather than any in-game character action.
VI. Other Allegations
- Indirect Infringement: The complaint alleges induced infringement for the ’762 and ’667 patents. The allegations are based on Defendant's distribution of "product literature and website materials" that allegedly instruct end users on how to use the accused products in an infringing manner (Compl. ¶16, ¶31).
- Willful Infringement: The complaint does not plead willfulness as a separate count. It alleges "Actual Knowledge" for the ’762 and ’667 patents based on the service of the complaint itself, which may support a claim for post-suit willful infringement (Compl. ¶15, ¶30).
VII. Analyst’s Conclusion: Key Questions for the Case
- Evidentiary Sufficiency: The complaint's complete reliance on external, un-filed exhibits for identifying the accused products and detailing the infringement theories creates a significant factual vacuum. A primary issue will be whether the forthcoming evidence in these exhibits and through discovery can establish a plausible link between any specific product and the patent claims.
- Technical Scope: A central technical question will be one of operational principle: do the accused controllers function by sensing the "direction of force," as claimed in the ’762 Patent, or do they operate on a different principle, such as sensing physical displacement? The resolution of this question will be critical to the infringement analysis.
- Definitional Scope: For the ’872 Patent, the case may turn on a contextual definition: does the claim term "state change to be generated in a video game" encompass any button-press that results in an in-game action, or is it limited to a narrower meaning of changing the operational mode of the controller itself?