2:16-cv-02975
Tipping Point Group LLC v. Igt
I. Executive Summary and Procedural Information
- Parties & Counsel:
- Plaintiff: Tipping Point Group LLC and Tipping Point Gaming LLC (Nevada)
- Defendant: IGT (Nevada)
- Plaintiff’s Counsel: Weide & Miller, LTD.
- Case Identification: Tipping Point Group LLC and Tipping Point Gaming LLC v. IGT, 2:16-cv-02975, D. Nev., 12/22/2016
- Venue Allegations: Venue is based on Defendant IGT’s domicile and business activities within the District of Nevada.
- Core Dispute: Plaintiff, a licensee of Defendant, seeks a declaratory judgment that its "Boost Gaming Platform" does not infringe eight of Defendant's patents, following Defendant's notice alleging breach of the license agreement and patent infringement.
- Technical Context: The technology involves secondary controllers and software systems designed to add new features, games, and promotional content to existing electronic gaming machines without modifying their core, regulated software.
- Key Procedural History: The parties operate under a Patent License Agreement (PLA) executed in August 2014, resolving a prior dispute over intellectual property from the bankruptcy of Las Vegas Gaming, Inc. (LVGI). Defendant sent a notice letter in December 2016 alleging that Plaintiff was in breach of the PLA for refusing an audit and failing to pay royalties, and that Plaintiff's product infringes eight U.S. patents. Plaintiff filed this action seeking a declaration of non-infringement, arguing its activities are covered by the PLA.
Case Timeline
| Date | Event |
|---|---|
| 2003-10-20 | Earliest Priority Date for ’106, ’479, ’144, ’743, ’213, ’203 Patents |
| 2007-03-15 | Earliest Priority Date for ’449 Patent |
| 2007-08-30 | Earliest Priority Date for ’375 Patent |
| 2008-02-26 | U.S. Patent No. 7,335,106 Issues |
| 2010-11-22 | TP Group enters patent license agreement with Las Vegas Gaming, Inc. (LVGI) |
| 2013-08-20 | U.S. Patent No. 8,512,144 Issues |
| 2013-11-19 | U.S. Patent No. 8,585,479 Issues |
| 2014-02-28 | Court approves sale of LVGI’s intellectual property assets to IGT |
| 2014-05-13 | U.S. Patent No. 8,721,449 Issues |
| 2014-07-22 | U.S. Patent No. 8,784,213 Issues |
| 2014-08-24 | Patent License Agreement (PLA) executed between Plaintiff and Defendant |
| 2015-06-23 | U.S. Patent No. 9,064,375 Issues |
| 2015-09-01 | U.S. Patent No. 9,123,203 Issues |
| 2015-09-29 | U.S. Patent No. 9,144,743 Issues |
| 2015-11-16 | IGT sends first notice to TPG to initiate an audit |
| 2015-12-04 | Parties sign "Response to Audit" document, which Plaintiff alleges concluded the audit |
| 2016-12-01 | IGT sends second notice to TPG to initiate an audit |
| 2016-12-12 | IGT sends Notice of Breach and Infringement Letter to TPG |
| 2016-12-19 | Plaintiff’s counsel sends response letter to IGT denying breach and infringement |
| 2016-12-22 | Complaint for Declaratory Judgment filed |
II. Technology and Patent(s)-in-Suit Analysis
U.S. Patent No. 9,064,375 - "Method and apparatus for providing secondary gaming machine functionality"
- Patent Identification: U.S. Patent No. 9,064,375, “Method and apparatus for providing secondary gaming machine functionality,” issued June 23, 2015.
The Invention Explained
- Problem Addressed: The patent describes that existing wager-based gaming machines are often custom-configured for a single game or theme and can cost upwards of $10,000, making it difficult and expensive for casinos to replace them to offer new content (’375 Patent, col. 1:19-45). This creates a need for a more economical way to introduce new features.
- The Patented Solution: The invention provides a "secondary controller" that is "interposed between" the main processor of an existing gaming machine and its peripheral devices, such as the video display and printer (’375 Patent, col. 2:1-3; Fig. 2). This controller can intercept information from the main processor and inject its own "secondary" content—such as advertisements, new games, or promotions—onto the display without altering the original, approved gaming machine hardware or software (’375 Patent, col. 2:20-28).
- Technical Importance: This approach allows for the functional "reskinning" of a gaming machine, enabling operators to present new game themes or promotional events based on the outcomes generated by the original machine, thereby extending the machine's commercial life.
Key Claims at a Glance
- The complaint asserts non-infringement of one or more unspecified claims (Compl. ¶69). Independent claim 1 is representative:
- A gaming machine comprising a plurality of peripheral devices and a master gaming controller configured to operate with the peripherals to randomly determine a game outcome for a first game.
- A secondary controller interposed between at least one peripheral and the master controller.
- The secondary controller is configured to cause the peripheral device not to display the outcome for the first game.
- Instead, the secondary controller determines an outcome for a different, second game, based at least in part on the first game's outcome.
- The secondary controller then causes the peripheral to display the outcome of the second game.
U.S. Patent No. 9,144,743 - "System to decode video signal from electronic gaming device and to determine play information"
- Patent Identification: U.S. Patent No. 9,144,743, “System to decode video signal from electronic gaming device and to determine play information,” issued September 29, 2015.
The Invention Explained
- Problem Addressed: The patent background notes that casino infrastructure may not provide an easy way for a gaming machine to transmit detailed player decision data, such as which specific cards a player holds in video poker (’743 Patent, col. 1:33-37). This lack of data makes it difficult for casinos to accurately assess a player's skill level and true theoretical value.
- The Patented Solution: The invention is a system that analyzes the raw video output signal sent from the gaming machine's processor to its display screen (’743 Patent, Abstract). By "reverse encoding" this signal, the system reconstructs the visual display (e.g., the poker hands dealt) and uses character and image recognition to determine game events and player actions, such as which cards were held or discarded, without needing direct access to the gaming machine's internal logic (’743 Patent, col. 3:5-15; Fig. 1).
- Technical Importance: This technology allows for the capture of granular game play data from legacy or closed-architecture gaming machines by treating the video signal itself as a data source.
Key Claims at a Glance
The complaint asserts non-infringement of one or more unspecified claims (Compl. ¶69). Independent claim 1 is representative:
- A video analyzing apparatus.
- Comprising a video signal analyzer that receives a video signal split from the output of an electronic gaming device.
- The analyzer includes a signal decoder to construct a video memory image and a recognizer/analyzer to identify characters or images in that memory image.
- The analyzer determines game play information (such as player strategy) from the recognized content.
- A transmission unit sends this game play information to a casino database.
Multi-Patent Capsule: U.S. Patent No. 9,123,203
- Patent Identification: U.S. Patent No. 9,123,203, “Enhanced Video Gaming Machine,” issued September 1, 2015.
- Technology Synopsis: This patent describes a "closed-loop system" for adding promotional events to an electronic video game (’203 Patent, Abstract). A controller box connected to the gaming machine monitors game activity for winning criteria defined by the operator and grants awards, allowing for customized bonuses beyond the game's standard pay table.
- Asserted Claims: One or more claims (Compl. ¶69).
- Accused Features: TPG's Boost Gaming Platform and/or software (Compl. ¶69).
Multi-Patent Capsule: U.S. Patent No. 8,784,213
- Patent Identification: U.S. Patent No. 8,784,213, “Enhanced Video Gaming Machine,” issued July 22, 2014.
- Technology Synopsis: This patent covers a controller for enhancing a standard electronic gaming machine by displaying secondary content, such as entertainment feeds or promotional events, on the machine's display (’213 Patent, col. 12:1-24). The controller monitors user input and activity on the main game to manage and interact with this secondary content layer.
- Asserted Claims: One or more claims (Compl. ¶69).
- Accused Features: TPG's Boost Gaming Platform and/or software (Compl. ¶69).
Multi-Patent Capsule: U.S. Patent No. 8,721,449
- Patent Identification: U.S. Patent No. 8,721,449, “Method and system for paragame activity at electronic gaming machine,” issued May 13, 2014.
- Technology Synopsis: This patent discloses a system for offering "paragame" activities (e.g., purchasing a keno ticket) on a gaming machine by intercepting a "cashout event" (’449 Patent, Abstract). Instead of printing a voucher, a controller unit offers the player the chance to use their balance to participate in a secondary game before cashing out.
- Asserted Claims: One or more claims (Compl. ¶69).
- Accused Features: TPG's Boost Gaming Platform and/or software (Compl. ¶69).
Multi-Patent Capsule: U.S. Patent No. 8,512,144
- Patent Identification: U.S. Patent No. 8,512,144, “Method and apparatus for providing secondary gaming machine functionality,” issued August 20, 2013.
- Technology Synopsis: This patent describes modifying a gaming machine by interposing a secondary controller between the master controller and peripheral devices like the printer and display (’144 Patent, Abstract). This allows the secondary controller to enable new functionality, such as displaying advertising or offering different wagering events, by communicating with the peripherals without altering the master controller.
- Asserted Claims: One or more claims (Compl. ¶69).
- Accused Features: TPG's Boost Gaming Platform and/or software (Compl. ¶69).
Multi-Patent Capsule: U.S. Patent No. 8,585,479
- Patent Identification: U.S. Patent No. 8,585,479, “System to decode video signal from electronic gaming device and to determine play information,” issued November 19, 2013.
- Technology Synopsis: This patent relates to technology also described in the ’743 patent. It discloses a system that analyzes a gaming machine's video output signal to determine game play information, such as player strategy in video poker, by "reverse encoding" the signal to reconstruct and interpret the on-screen display (’479 Patent, Abstract).
- Asserted Claims: One or more claims (Compl. ¶69).
- Accused Features: TPG's Boost Gaming Platform and/or software (Compl. ¶69).
Multi-Patent Capsule: U.S. Patent No. 7,335,106
- Patent Identification: U.S. Patent No. 7,335,106, “Closed-loop system for displaying promotional events and granting awards for electronic video games,” issued February 26, 2008.
- Technology Synopsis: This patent describes a system allowing a game operator to create customized promotional events, display them on a gaming machine, and monitor game activity to automatically grant awards (’106 Patent, Abstract). A controller box connected to the machine monitors for winning criteria and records the event, automating promotions that would otherwise be handled manually.
- Asserted Claims: One or more claims (Compl. ¶69).
- Accused Features: TPG's Boost Gaming Platform and/or software (Compl. ¶69).
III. The Accused Instrumentality
- Product Identification: Plaintiff’s “Boost Gaming Platform and/or software” (Compl. ¶69).
- Functionality and Market Context: The complaint describes the accused product as an "innovative secondary controller which can be associated with an existing gaming machine" (Compl. ¶8). Its purpose is to allow a casino operator to "present new functionality at the gaming machine, such as new games, bonuses, and player promotions" (Compl. ¶8). An exhibit attached to the complaint provides further technical detail, stating the platform allows operators to "convert their existing single-use gaming machine assets into a multi-dimensional open games and application delivery system" (Compl. Ex. G, p. 63). This exhibit, a screenshot of what appears to be Plaintiff’s marketing material, also states the platform is "protected by one or more patents," listing many of the patents-in-suit (Compl. Ex. G, p. 63). The complaint alleges that Defendant's infringement claims are interfering with Plaintiff's efforts to sell its assets to a third party (Compl. ¶¶36-38).
IV. Analysis of Infringement Allegations
The complaint does not contain affirmative infringement allegations but seeks a declaratory judgment of non-infringement in response to Defendant's notice letter (Compl. ¶69, Ex. G). The following charts summarize the infringement theory Defendant may pursue, based on the product descriptions in the complaint and the patent claim language.
U.S. Patent No. 9,064,375 Infringement Allegations
| Claim Element (from Independent Claim 1) | Alleged Infringing Functionality | Complaint Citation | Patent Citation |
|---|---|---|---|
| A gaming machine comprising... a master gaming controller configured to... randomly determine a game outcome for a play of a first game... | The Boost Gaming Platform is designed to operate with an existing electronic gaming machine which has its own master controller for playing a base game. | ¶8 | col. 16:7-10 |
| a secondary controller interposed between at least one of said plurality of gaming machine peripheral devices and said master gaming controller... | The accused instrumentality is a "secondary controller" that is associated with an existing gaming machine to provide new functionality. | ¶8 | col. 16:11-14 |
| cause the at least one of said plurality of gaming machine peripheral devices to not display the randomly determined game outcome for the play of the first game... | The Boost platform presents "new games, bonuses, and player promotions," which suggests it intercepts or overrides the base game's standard display output. | ¶8 | col. 16:15-18 |
| determine a game outcome for a play of a different second game, said determination being at least partially based on the randomly determined game outcome for the play of the first game... | The platform allegedly uses the outcome of the base game to generate a new, different game experience for the player. | ¶8 | col. 16:19-23 |
U.S. Patent No. 9,144,743 Infringement Allegations
| Claim Element (from Independent Claim 1) | Alleged Infringing Functionality | Complaint Citation | Patent Citation |
|---|---|---|---|
| A video analyzing apparatus, the apparatus comprising: a video signal analyzer configured to: (a) receive a video signal from an electronic gaming device... | The Boost Gaming Platform is a controller that associates with an existing gaming machine, which necessarily involves interfacing with the machine's signals, including video. | ¶8 | col. 8:14-17 |
| said received video signal being split from a video output signal transmitted from a video encoder of the electronic gaming device to a display device... | To provide secondary content, the Boost platform would need to intercept, process, or otherwise interact with the video signal going to the main display. | ¶8 | col. 8:18-21 |
| (b) determine, based at least in part of the at least one image associated with the received video signal, game play information... | The functionality of providing "new games, bonuses, and player promotions" suggests the platform analyzes the state of the underlying base game to trigger events. | ¶8 | col. 8:39-42 |
| a transmission unit configured to transmit the game play information to a casino database. | The complaint does not provide sufficient detail for analysis of this element. | col. 8:43-45 |
- Identified Points of Contention:
- Contractual Scope: The primary dispute is contractual. A central question is whether the Boost Gaming Platform is a "Royalty Bearing Product" covered by the PLA. Plaintiff argues it has a license to the asserted patents, making infringement claims baseless (Compl. ¶74). Defendant appears to argue the opposite (Compl. Ex. G, p. 54). The court's interpretation of the PLA's scope may be dispositive before any technical infringement analysis.
- Technical Operation: A letter from Plaintiff's counsel, attached as an exhibit, suggests potential technical distinctions. It states that Plaintiff's controller "has associated software which allows it to present secondary content directly to the gaming machine (and not as provided by a remote server)" (Compl. Ex. G, p. 61). This raises the question of whether the accused platform's architecture matches the specific configurations required by certain patent claims, some of which describe systems reliant on communication with a remote server for content.
V. Key Claim Terms for Construction
The Term: "secondary controller"
Context and Importance: This term is the central subject matter of many of the asserted patents. The definition of what constitutes a "secondary controller" and what functions it must perform will be critical to determining infringement, as the accused product is described as a "secondary controller" (Compl. ¶8).
Intrinsic Evidence for Interpretation:
- Evidence for a Broader Interpretation: The specification of the ’375 patent states that a secondary controller is "interposed between a gaming machine's master gaming controller and one or more peripheral components thereof" and "permits the implementation of secondary gaming and entertainment functions" (’375 Patent, col. 3:3-8). This functional definition could be argued to be broad.
- Evidence for a Narrower Interpretation: The ’375 patent's Claim 1 requires that the secondary controller determines a game outcome for a different second game based on the first game's outcome. Defendant may argue that this specific functionality is definitional, raising the question of whether the Boost platform performs this precise "reskinning" function.
The Term: "interposed between"
Context and Importance: This phrase describes the physical or logical connection of the secondary controller to the host gaming machine. Practitioners may focus on this term because the specific method of integration is a key technical aspect, and any mismatch between the accused product's architecture and the claimed arrangement could support a non-infringement argument.
Intrinsic Evidence for Interpretation:
- Evidence for a Broader Interpretation: Figure 2 of the ’144 patent shows the secondary controller (SFCU 200) sitting logically between the master controller's I/O board (104) and peripherals like the printer (116) and display (112), suggesting interception of communication signals.
- Evidence for a Narrower Interpretation: The detailed description explains that being "interposed" may involve severing an existing communication link and forming new links to and from the secondary controller (’144 Patent, col. 8:18-28). Arguments could arise over whether the accused product's method of integration meets this specific structural requirement.
VI. Other Allegations
- Indirect Infringement: Defendant's notice letter accuses Plaintiff of infringing "either directly or indirectly" (Compl. Ex. G, p. 55). The complaint, being for declaratory relief, does not plead facts supporting an indirect infringement theory.
- Willful Infringement: While Plaintiff does not allege willfulness, Defendant's December 12, 2016 notice letter provides Plaintiff with pre-suit knowledge of the patents and the infringement allegations (Compl. ¶69, Ex. G). This fact may form the basis for a future claim of willful infringement by Defendant if infringement is found.
VII. Analyst’s Conclusion: Key Questions for the Case
- A core issue will be one of contractual interpretation: does the 2014 Patent License Agreement grant Plaintiff a valid, subsisting license to the eight asserted patents for its Boost Gaming Platform? The resolution of the parties' underlying commercial dispute regarding audits, royalties, and breach may precede, or be dispositive of, the patent claims.
- A key evidentiary question will be one of technical admission: how will the court interpret the statement on Plaintiff's own marketing material that its Boost Gaming Platform is "protected by" numerous IGT patents, including several of the patents-in-suit? This raises the question of whether this constitutes an admission of use or creates an estoppel issue for Plaintiff's non-infringement arguments.
- A central technical issue will be one of architectural scope: can the patent claims, which in some instances describe specific system architectures (such as reliance on a remote server or a particular method of being "interposed"), be construed to cover the specific design and operation of the accused Boost Gaming Platform?