PTAB

IPR2021-00952

Playtika Ltd v. NEXRF Corp

Key Events
Petition
petition

1. Case Identification

2. Patent Overview

  • Title: Remote Gaming System
  • Brief Description: The ’406 patent describes a remote gaming system where a user on a network access device connects to a remote gaming server. The server uses a verification system to authenticate the user, generates a random game outcome, and then encodes and broadcasts images corresponding to that outcome back to the user's device.

3. Grounds for Unpatentability

Ground 1: Obviousness over Joshi, Muir, Walker, Agasse, and Nguyen - Claims 1-3, 6, 7, and 17-19 are obvious over Joshi in view of Muir, Walker, Agasse, and Nguyen.

  • Prior Art Relied Upon: Joshi (Patent 7,470,196), Muir (WO 98/40140), Walker (Patent 6,234,896), Agasse (European Patent Application No. EP 0 934 765 A1), and Nguyen (Patent 7,127,069).
  • Core Argument for this Ground:
    • Prior Art Mapping: Petitioner argued that Joshi disclosed the foundational remote gaming system, including a central casino server connected to network access devices (e.g., personal computers), a verification system using a user ID and password, generation of random game outcomes, and transmission of outcome images to the user. The secondary references were argued to supply conventional features to complete the invention.
      • Muir was cited for its disclosure of a more robust device authentication method using security information transmitted from a smart card to address known security flaws with simple password systems.
      • Walker was alleged to teach associating an image ID with a game outcome. It discloses a system that stores media (videos) in a database and retrieves them using a "Video ID Number" for display to a user.
      • Nguyen allegedly disclosed a server sending an explicit "acknowledgement" message to a network access device upon successful authentication, providing clear feedback to the user.
      • Agasse was used to teach encoding audiovisual data (e.g., using MPEG-2 compression) for broadcasting to various network devices, including televisions and personal computers with web browsers, as well as encrypting these transmissions for security.
    • Motivation to Combine (for §103 grounds): A person of ordinary skill in the art (POSITA) would combine these references to improve upon the known system in Joshi. The motivation was presented as using known solutions to address known problems: enhancing security (Muir, Agasse), improving data management efficiency (Walker), providing better user feedback (Nguyen), and ensuring media compatibility across devices (Agasse). Each combination was argued to be a predictable integration of known technologies for their intended purposes.
    • Expectation of Success (for §103 grounds): A POSITA would have had a reasonable expectation of success in combining these elements, as it involved applying known security, data management, and broadcasting techniques to a conventional remote gaming system to achieve predictable results.

Ground 2: Obviousness over Joshi and Menashe - Claims 1-4, 6, 7, and 17-19 are obvious over Joshi in view of Menashe.

  • Prior Art Relied Upon: Joshi (Patent 7,470,196) and Menashe (Patent 5,586,937).

  • Core Argument for this Ground:

    • Prior Art Mapping: This ground addressed an alternative system architecture where the "gaming application" is not browser-based (as in Joshi) but is instead customized software downloaded from a server. Petitioner argued Menashe disclosed this exact feature: a computerized gaming system where users on general-purpose PCs download "gaming software including programs and data" from a central host computer.
    • Motivation to Combine (for §103 grounds): A POSITA would be motivated to substitute Joshi's browser-based system with Menashe's downloadable software architecture. Menashe itself was argued to provide the motivation by teaching advantages such as lower cost, easier system modification, and reduced processing load on the host server since game simulations are performed at the client terminals. This was presented as a simple substitution of one known method of running a remote application for another.
    • Expectation of Success (for §103 grounds): Success would be predictable, as downloadable software was a well-known, finite, and predictable alternative to browser-based applications for deploying remote gaming systems at the time of the invention.
  • Additional Grounds: Petitioner asserted numerous additional obviousness challenges. These included grounds adding Dobner (Patent 6,874,084) to the primary combinations to explicitly teach using HTTPS/SSL for encrypting communications (Claim 3), and grounds adding Bezick (Patent 5,746,656) to teach that a personal computer would inherently include a network interface card (Claim 8).

4. Arguments Regarding Discretionary Denial

  • Petitioner argued that discretionary denial under Fintiv would be improper. It asserted that factors favor institution because the parallel district court litigation was stayed, no trial date was set, and investment in the court case was minimal. Petitioner also argued the grounds raised new prior art and issues not considered during the original prosecution, making denial under §325(d) improper.

5. Relief Requested

  • Petitioner requested the institution of an inter partes review and the cancellation of claims 1-4, 6-8, and 17-19 of the ’406 patent as unpatentable.